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Wesnoth Units database

Guru

(image)

When mastermage learns all secrets of the world, he will become a Guru. The Guru is probably the most effective unit in the era. He is powerful and he regenerates himself. During defence, he creates an ice statis which is the best protection ever seen.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Advances from: Mastermage
Advances to:
Cost: 999
HP: 60
Movement: 6
XP: 100
Level: 4
Alignment: neutral
IDI8 enlightened_Guru
Abilities: Summon, leadership, regenerates
(image)touch of magic
arcane
10 - 2
melee
magical
(image)landmass
impact
15 - 4
ranged
magical
Resistances:
blade60%
pierce60%
impact60%
fire30%
cold30%
arcane30%
TerrainMovement CostDefence
Castle150%
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable9920%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%